The blue arrows are starting arrows. The green number is the number of players going. That red arrow is a problem, and the teal arrow is the solution.
Afrostump
Oct 15 2005, 12:28 PM
zomg!
Cerralius
Oct 15 2005, 01:58 PM
Interesting.
-Cerralius
proogz
Oct 16 2005, 09:41 AM
Pretty nice actually. We grab the Smith, We grab mill then hit farm. We can actually stop that stable capture from them if we keep 1rogue and a mage at stables, could buy some time till others come.
Thorj
Oct 17 2005, 03:26 PM
For a basic and easy to execute plan I like it. The paths should provide a good view of the whole map that we have to work with at the start of the match and if the horde zerg one location, ie blacksmith, we should be able to get at least 3 locations. If they split up the BS and Mill should be ours easily as well as the starting location flag; the stables. I think its a simple plan that would give us the highest probability of capturing the majority of the flags at the start without breaking up. As long as the captured flags stay ours it should work well.
Kagos
Oct 19 2005, 02:13 PM
Kagos here from Hellborn, just strolling around the internet stumbled on this site...
Heres our strategy to counter yours!!
Heh, anyways, pretty fun games for sure, love to see a game with you guys anytime.
www.hellbornguild.com
Muerta
Oct 19 2005, 02:33 PM
lol kagos nice
Lightyears
Oct 20 2005, 06:34 AM
QUOTE("Kagos")
Kagos here from Hellborn, just strolling around the internet stumbled on this site...
Heres our strategy to counter yours!!
*fancy map*
Heh, anyways, pretty fun games for sure, love to see a game with you guys anytime.
www.hellbornguild.com
this is what you guys get for posting our strategies on the public forums.
/smackhead yourselves.
Muerta
Oct 20 2005, 05:07 PM
like we ever use strategys....rofl
Adapt
Oct 23 2005, 01:29 AM
lol i didnt post that here.... someone moved it here
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